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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Art by Gerard de Lairesse
Posted on 2010-08-03
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More Art by Gerard de Lairesse Gerard de Lairesse (Liège 1640 or 1641 – Amsterdam 1711), also Gérard de Lairesse, was a Dutch Golden Age painter and art theorist. His treatises on painting and drawing, Grondlegginge der teekenkonst (1701) and Het groot schilderboeck (1707), were highly influential on 18th Century painters like Jacob de Wit. Students of de Lairesse included the painter Jan van Mieris. Born in Liège in present-day Belgium, Gerard de Lairesse studied art under Bertholet Flemnale and his father Renier Lairesse. In 1664 he was forced to flee Liège after a love affair gone wrong. He moved north to Utrecht in the Dutch Republic. When his talent was discovered by art dealer Gerrit van Uylenburgh, he relocated to Amsterdam in 1667. At first, he was highly influenced by Rembrandt, but later he focused on a more classical, allegorically-themed, French-oriented style similar to Nicolas Poussin. The French even nicknamed him the "Dutch Poussin". In the second half of the 17th Century, the pious austerity and embarrassment of riches of the Dutch in Rembrandt's age had given way to unbridled opulence, even decadence, and de Lairesse's classical French style fitted this age perfectly. It made him one of, if not the most popular painter in Amsterdam. He was frequently hired to adorn the interiors of government buildings and homes of wealthy Amsterdam businessmen with lavish trompe l'oeil ceiling and wall paintings. or or
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